ZOTAC GAMING GeForce RTX 3080 AMP Extreme Holo LHR 12GB Graphics Card
The ultimate RTX 3080 AMP Extreme AMP Extreme Series GPU based on the NVIDIA Ampere architecture is here with the AMP Extreme Holo. Built with enhanced RT Cores and Tensor Cores, new streaming multiprocessors, and superfast GDDR6X memory, the ZOTAC GAMING GeForce RTX 3080 AMP Extreme Holo LHR 12GB gives rise to the absolute gaming experience with ultra graphics fidelity.
ULTIMATE RAY TRACING AND AI
NVIDIA RTX is the most advanced platform for ray tracing and AI technologies that are revolutionizing the ways we play and create. Over 150 top games and applications use RTX to deliver realistic graphics with incredibly fast performance or cutting-edge new AI features like NVIDIA DLSS and NVIDIA Broadcast. RTX is the new standard.
DYNAMIC RGB
SPECTRA 2.0 lights the path, enables beautiful colors, brings lighting to life with animated options, and makes the ZOTAC GAMING graphics card yours with personalization using the ZOTAC GAMING FireStorm software. Equipped with powerful Addressable LEDs, lighting and colors are fluid, dynamic and more mesmerizing with HoloBlack.
ADVANCED COOLING
A more refined IceStorm 2.0 cooling system is purpose-built for wider coverage to keep the GPU cooler and running stronger, with enhancements in the visible and in what lies underneath.
MORE RESILIENT
The design of ZOTAC GAMING GeForce RTX 30 Series underlines durability from front to back with a metal die-cast frontplate and backplate to increase the overall card rigidity and structural integrity.
STAY POWERFUL
The RTX 3080 AMP Extreme graphics card features POWERBOOST, a control chip providing live electrical current regulation and instant electrical deviation responses that reduces ripple noise, minimizes power fluctuations, and has a higher temperature tolerance – resulting in more longevity and stronger performance.
TAKE CONTROL
With a simple and intuitive minimal interface, the ZOTAC GAMING FireStorm Utility provides simple tools to transform fine-tuning your GPU into a simple task. Monitor your GPU, control the fan speed, adjust the SPECTRA supported RGB lighting, and many more options.
ZOTAC GAMING GeForce RTX 3080 AMP Extreme Holo LHR 12GB Review
At first glance, the RTX 3080 AMP Extreme AMP Holo should be immediately familiar to anyone who has seen the product line before. Much DNA has been shared with Zotac’s standardized approach to triple fan graphics cards, especially since Turing, with many of the company’s GPUs sharing the same aesthetics. The key difference here, however, is the ‘HoloBlack’ design, as both the base of the GPU and the side of it are adorned in bright RGB lighting.
It may not look like much before you switch things on, but once it’s slotted in, the Zotac Gaming GeForce RTX 3080 AMP Holo really breathes new life into a rig, especially one like mine which is already full to bursting with bright colors from all major components.
Lights aside, this graphics card is incredibly well built, with a metal front and backplate that helps to protect the vital elements inside it well. What’s more, unlike what you’ll see on the Founder’s Edition model, the Zotac Gaming GeForce RTX 3080 AMP Holo requires the standard 2 x 8-pin power instead of a 12-pin adapter, and fortunately cables are included in the box, should your PSU not have the right leads.
Aesthetics aside, the Zotac Gaming GeForce RTX 3080 AMP Holo benefits from a slightly higher boost clock of 1770 MHz over the Founder’s Edition’s 1710 MHz, meaning you can overclock that little bit further. It may not sound like much now, but should you want to squeeze every bit of juice out of the GPU, then this extra bump will deliver a couple of extra frames which could make all the difference in the future.
It’s very much your standard fare as far as video out options are concerned; you’ll find 3x DisplayPort 1.4 and 1x HDMI 2.1 to accommodate for resolutions and refresh rates of up to 4K 120 or 8K60. As you may expect, it’s compatible with all the best gaming monitors. On the technical front, this GPU is working with 8,704 CUDA cores, 10GB GDDR6X memory, and a 320-bit memory bus clocked at 19 Gbps. That’s some serious bandwidth, and more than enough to keep up with the vast majority of titles, as you’ll see later.
Naturally, you’re also benefiting from the Firestorm Utility software which can give you real-time performance monitoring as well as Active Fan Control to give you greater control over your performance. For reference, we kept everything as it came out the box with our review unit, but having the option to easily dial things up to 11 is certainly appreciated, especially when gaming in 2160p where the extra power counts the most.
The RTX 3080 AMP Extreme AMP Holo is an incredibly strong performer at both 1440p and 4K. With this particular GPU line being specifically marketed on its ray tracing 2160p prowess, I thought it best to stress test the card in some of the most demanding games on the market to see how well it could live up to this claim. For the most part, you’re looking at well above 60 FPS in 4K at Ultra settings in the latest games. The only exception, as you will see in the benchmarks, is Cyberpunk 2077.
Indeed, there’s very little that the Zotac Gaming GeForce RTX 3080 AMP Holo can’t do in 4K, especially when factoring in DLSS. As a frame of reference, we kept the playing field as level as we could by testing every title with the setting set to ‘Performance’ mode or running natively. You can expect 4K frame rates above 100 FPS when utilizing RTX capabilities (ray tracing and DLSS) in tandem, but things do start to slow down when pushing games to the limit in 2160p natively; something that only the RTX 3090 can do reliably (yet).
The RTX 3080 AMP Extreme AMP Holo, expectedly, chewed through the vast majority of games in my library at both 1440p and 2160p, with the most commendable performance coming from Metro Exodus (PC Enhanced Edition). This title features ray tracing on as standard, so when cranked up to Extreme settings (its version of Ultra) the visual fidelity can become seriously staggering.
Armed with DLSS, you can achieve framerates of 87 average with no real hit to the resolution to speak of. If you’re wanting to push the refresh rate higher, though, dropping down to 1440p will see well above 120 FPS average in-game for not just Metro Exodus, but also Control, too.
It’s in the native 2160p performance that the Zotac Gaming GeForce RTX 3080 AMP Holo begins to struggle a little bit, with still playable framerates hovering around the 30 FPS range with all sliders cranked up as far as they will go. If you’re someone that can sacrifice performance for visuals then this is unlikely to be a problem for you here, but I recommend keeping DLSS enabled when in 4K or scaling your resolution down a bit where possible.
Specification
Card Manufacturer | NVIDIA |
---|---|
Engine Clock | 1260 MHz |
Max Boost Clock Speed | 1785 MHz |
CUDA Cores | 8960 |
Video Memory | 12GB GDDR6X |
Resolution | HDMI: 7680×4320 DisplayPort1.4: 7680×4320 |
Memory Clock | 19 Gbps effective |
Interface | PCI-Express 4.0 |
Video Output | DisplayPort 1.4a, HDMI 2.1 |
BIOS Support | Dual UEFI |
PCI Express | PCI Express Gen 4 |
Display Outputs | 1x HDMI 3x DisplayPort |
Shader Model | Shader Model 6.4 |
HDCP Support | Yes |
Multi Display Capability | Maximum 4 Displays |
Recommended Power Supply | 750W |
Power Consumption | 390W |
Power Input | 8-pin x 3 |
Form Factor | ATX |
DirectX | DirectX® 12 Ultimate |
OpenGL | 4.6 |
Cooling | IceStorm 2.0 |
Slot Size | 3 slot |
SLI | No |
Crossfire | No |
Operating System | Windows 11 / 10 (64-bit, April 2018 update or later) |
Dimensions | 355.9mm x 145.7mm x 59.7mm |
Weight | 1.920000 |
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