Gigabyte GeForce RTX 3080 Vision OC 10GB GDDR6X Graphics Card in Bangladesh
Powerful Gigabyte RTX 3080 Vision OC series accelerates your work with incredible boosts in performance. Whether you are doing VIDEO EDITING、3D ANIMATION、PHOTOGRAPHY、GRAPHIC DESIGN、ARCHITECTURAL VISUALIZATION or BROADCASTING, it can save you a lot of time.
WINDFORCE 3X COOLING SYSTEM
The Gigabyte RTX 3080 Vision OC cooling system features 2x 90mm and 1X80mm unique blade fans, alternate spinning, 7 composite copper heat pipes, a large copper plate direct touch GPU, 3D active fan, and Screen cooling, which together provide high-efficiency heat dissipation.
ALTERNATE SPINNING
Alternate Spinning can reduce the turbulence of adjacent fans and increase air pressure
3D ACTIVE FAN
The Gigabyte RTX 3080 Vision OC 3D Active Fan provides semi-passive cooling, and the fans will remain off when the GPU is in a low load or low power game.
UNIQUE BLADE FAN
Gigabyte RTX 3080 Vision OC airflow is spilled by the triangular fan edge and guided smoothly through the 3D stripe curve on the fan surface.
GRAPHENE NANO LUBRICANT
Graphene Nano lubricant can extend the life of fan by 2.1 times, close to the life of double ball bearing, and is quieter.
SCREEN COOLING
Extended heatsink design allows airflow to pass through, providing better heat dissipation.
AORUS ENGINE
Gigabyte RTX 3080 Vision OC cutting edge intuitive interface allows you to adjust the clock speed, voltage, fan performance, and power target in real-time according to your game’s requirements.
Gigabyte GeForce RTX 3080 Vision OC 10GB GDDR6X Review
Greetings to readers and I want to present my review of the GIGABYTE GeForce RTX 3080 10240Mb VISION OC video card.
Unfortunately, there are serious questions about the relevance of any video card reviews today due to problems with their availability, but, I hope, the boom of cryptocurrencies will subside, the shortage will end, and the prices for video cards will again correspond to the recommended manufacturer.
I was lucky to buy this video card in December 2020, at a “scarce” (ie higher than the recommended one due to a shortage of supply of video cards), but not yet “mining” price of 1200 US dollars. I bought it almost immediately after the release of the Cyberpunk 2077 game, and in fact for the sake of this game (my video card would no longer handle a 4K game, but I have a 4K monitor, and I wanted to play with “RTX On”).
If we take the video card out of the box, we will find only a “quick instruction” that does not tell us anything interesting. Actually, the package contains nothing but a video card, and, to be honest, I was disappointed by the lack of a support. the video card is big, heavy! Many manufacturers supply such video cards with some method to support it in order to reduce the load on the PCI-E slot of the motherboard.
Front view of the video card: white, beautiful fans with specially shaped blades (obviously, to improve air flow), white plastic fan casing with an aluminum cover. Handsomely! Gigabyte’s Vision series also includes motherboards in the same style, perfect for black and white PC builds! The video card is equipped with a really powerful, heavy heatsink.
As you can see, I just have a black and white PC assembly, a Gigabyte Z490 Vision G motherboard, so the assembly turned out to be in the same style.
I think it makes no sense to write about any test results, because it is easy to find tests from many reputable experts on the Internet. So, I’d better tell you about subjective feelings and some features.
Gigabyte RTX 3080 Vision OC first and most important thing is the RTX video card, which means that it supports DLSS 2.0 technology (yes, the tracing technology will be lower, although for RTX it, in principle, is the main one).
For those who do not know what DLSS is, I will try to explain “on the fingers”: this is such an anti-aliasing technology (that is, the technology of eliminating “ladders” from pixels), which not only smooths the picture, but also knows how to increase its resolution, and, for example, an image that is rendered at 1440p can be upscaled to 2160p with almost the same high quality as the original image rendered at 2160p. This is achieved by special algorithms that can use previous frames (that is, several previous frames of the game are saved and information from them, already ready, can be used in a new frame), and a pre-trained neural network that can combine the data of the new frame with the data of the past frames (in which the picture is slightly shifted), thus restoring more information about the image,
Gigabyte RTX 3080 Vision OC purpose of all this “magic” is to render games at a resolution lower than what is required for the monitor, and then upscale it to the desired resolution, thus increasing the FPS. And it really works great!
Until you try, compare, it is difficult to somehow judge DLSS, but when you see the results live, it’s impressive! Considering that enabling ray tracing significantly lowers FPS, DLSS 2.0 is an incredibly useful thing.
Now about the RT technology, i.e. ray tracing. Actually, the most impressive game that makes the most of RTX is, of course, Cyberpunk 2077: tracing is used for reflections, shadows and global illumination. With all three RT modes enabled, we get realistic reflections, extremely realistic lighting, and of course well-formed, lifelike shadows.
If you just turn on the game with or without tracing, and play, you will not notice anything, everything will look beautiful this way and that. But if you start comparing, or, even more so, first play with tracing, and then turn it off, the difference is incredible. The Internet is full of RTX On / Off comparisons, but until you see it live, you don’t understand what a “wow!” Effect this causes.
I will demonstrate with two comparisons of screenshots, so as not to be unfounded, although there are detailed videos with comparisons on the network, which I recommend watching.
Gigabyte RTX 3080 Vision OC first comparison is shadows with and without RTX. On the left – the usual shadows for games, to which everyone is accustomed, this is how shadows work in most games without RTX support: regardless of the distance to the object casting the shadow, the shadows are quite clear, dense. Right – RTX On, shadows are calculated “physically correct”. We see that the shadows from objects far from the ground (the electric cables are above, these are the shadows from them we see on the ground) are blurred, as they should be, only a palm tree casts a clear shadow (the palm tree itself is on the top right, and its shadow is in the center of the frame), which is close to the ground, and even then – the shadow of the top of the palm tree is already more blurred than the shadow from the trunk.
Specification:
Video Memory Specifications | ||
Type | GDDR6X | |
Size | 10GB | |
Resolution | 7680 x 4320 @60Hz | |
Core Clock | 1800 MHz (Reference Card: 1710 MHz) | |
Memory Clock | 19000 MHz | |
BUS Type | PCI-E 4.0 x 16 | |
Stream Processors | NVIDIA Ampere Streaming Multiprocessors | |
CUDA Cores | 8704 | |
Interface | ||
Display Port | DisplayPort 1.4a x 3 | |
HDMI | HDMI 2.1 x 2 | |
Power Specifications | ||
Connectors | 8 pin x 2 | |
Recommended PSU | 750W | |
Application Programming Interfaces | ||
DirectX | 12 Ultimate | |
OpenGL | 4.6 | |
Physical Specifications | ||
Dimensions | L=320 W=126 H=55 mm | |
Warranty | ||
Manufacturing Warranty | 02 years warranty |
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